How to Everything, 2016

Theo Triantafyllidis

Live Simulation

HD Display, Gaming PC


a blob, a rock, a smartphone, a tiny dinosaur, a hand, a watermelon, a noodle, a plant, a knife, a balloon and a bomb are put into a screen. you won’t believe what happens next!

“How to everything” is a generative live simulation. Using a game engine and a high quality gaming PC, a simulated environment performs continuously testing its limits. A series of actors / objects, each with individual characters, behaviours, needs and desires are set to freely interact in a space that is contained within a screen. A complex and unpredictable system, that constantly defies associations and meaning, emerges.