Anti-Gone
A Mixed Reality Performance by Theo Triantafyllidis
Based on the original comic book by Connor Willumsen

Format: Proscenium Stage, Immersive Projection
Venue Type: Black Box Theater OR Gallery Space
Duration: 75mins, no intermission
Seating: 50-300

In a post-climate change world, environmental catastrophe has become normalized. Cities are sunken, yet the vestiges of late-capitalist culture – consumerism, inequality, social unrest – live on, clinging like barnacles to the ruins of civilization. Spyda and Lynxa are a couple navigating this world frictionlessly. On their sailboat, they glide from shopping to movies to psychedelic drugs. In a damaged world where you can have anything you want, what’s the cost?

Past Performances

2021

ONX Studio Showcase, NYC

Mediterranea 19 Biennale, San Marino (interactive livestream with live audience)

2020

Sundance New Frontier, Park City, UT

BFI London Film Festival, UK (interactive livestream)

Pop Montreal X Fondation PHI, CA (interactive livestream)

Gray Area Festival, US (interactive livestream)

2019

Human Resources, Los Angeles, US

Part theatre, part Twitch.tv, this groundbreaking play is a feature-length livestream game telecast, whose central characters, Spyda and Lynxa, are avatars powered by the VR headset and mocap suit worn by stage actors who game the sprawling virtual world fresh with each performance. Set in a post–climate change world raging with late-capitalist rebellion and excess, Anti-Gone is a quest for happiness in the sunken city, where the characters shop, score drugs, and hotbox cinema.

Anti-Gone is a new mixed reality performance by artist Theo Triantafyllidis, inspired by the comic book of the same name by Connor Willumsen. Anti-Gone incorporates live performance with real time simulation to explore the social impacts of technology, privilege and the beginnings and ends of worlds. 

Adapting the mechanics of open world video games, Triantafyllidis revises traditional narrative into a continuous simulation, taking place in a meticulously crafted 3D world, full of visual signifiers of paradise: a bright blue ocean, lush multicolored vegetation, a sunken city lit by glowing sunsets. This world is also riddled with social unrest and mutation, a post-climate change world where environmental catastrophe has become normalized. The vestiges of late-capitalist culture - consumerism, inequality, social unrest - live on, clinging like barnacles to the ruins of civilization. This work features Spyda and Lynxa on their sailboat, as they glide from shopping to movies to psychedelic drugs, and social unrest. Using a motion capture suit and virtual reality headset as embodied interfaces, actors perform both onstage and in the virtual world. Performing alongside them on-stage, Triantafyllidis and his team of game engineers direct and shape the world in real-time.

Triantafyllidis’ hybrid theater becomes a mirror of the demands made by the hyperactive disorientation and confusion of our mediated “real” lives and class gap tensions. The virtual world Triantafyllidis has created is a portrait of the complexities of our world, consumed by the game-logic of the virtual worlds we’d like to inhabit. As the fourth wall becomes merged with the audience’s perception, Anti-Gone proposes an alternate perspective of universal concerns for the present and future, which may very well already be our past.

Credits

Director: Theo Triantafyllidis

Writer (Original Comic Book): Connor Willumsen

Key Collaborator: Matthew Doyle

Production Manager, Set and Costume Design: Polina Miliou

Curator: Mari Spirito

Live Performance Team

Cast: Lindsey Normington, Zana Gankhuyag, Matthew Doyle

Game Engine Performer: Theo Triantafyllidis

Composer and Live Music Performance: Cameron Stallones

Lighting Engineer: Connor Childs

Motion Capture and Movement Coach: Rachel Ho

Live Stream Team

Cast: Lindsey Normington, Zana Gankhuyag, Sam Congdon

Composer and Live Music Performance: Cameron Stallones

Game Engine Performer: Rachel Ho

Game Engine Team

Lead Artist: Theo Triantafylldis

Lead Programmer: Stalgia Grigg

Lead 3D Character Designer: Joseph Melhuish

3D Artists:

Sara Drake

Ryan Decker

Siyao Zheng

Commissioned and Produced by Onassis Culture

Motion Capture technology provided by Noitom MoCap.

Special thanks to:

The Breeder, Athens, GR

Meredith Rosen Gallery, NY

Human Resources, Los Angeles

Sundance New Frontier

UCLA Design Media Arts

Barco Projectors