Radical Gaming: Immersion Simulation Subversion, House of Electronic Arts, Basel, CH, 2021
The international group exhibition Radical Gaming presents a selection of artists who investigate the structures, technologies and aesthetics of a global gaming industry. Their works are characterised by a particularly unconventional approach to employing the immersion and interaction inherent to video games, whose common narratives and stereotypes they subversively undermine.
This new generation of artists use contemporary game programming technologies to create virtual and augmented reality experiences, immersive environments, interactive stories and multimedia installations. By appropriating the medium for their artistic practice, they create alternative perspectives on identity construction, gender issues and social change. Their refusal to abide by the commercial and recreational logic of video games, sets the scene for their progressive, uncompromising, and thought-provoking works.
Artist: Danielle Brathwaite-Shirley, Leo Castañeda, Sara Culmann, Debbie Ding, Keiken, Lawrence Lek, Mikhail Maksimov, Cassie McQuater, Sahej Rahal, Nicole Ruggiero, Jacolby Satterwhite, Eddo Stern, Theo Triantafyllidis, Miyö Van Stenis, Lu Yang
Curated by Boris Magrini